Our role: Co-development audio partner supporting Bloober Team’s in-house audio team
Scope of work:
- Sound Design: ambiences for locations, environmental sounds, creature sound design for the Centipede and the Mother Eliza boss fight, sound for location events and scripted sequences
- Audio implementation: Wwise Spatial Audio setup (audio volumes, audio portals, reverbs), ambiences, environmental audio emitters, events, audio support for mechanics, animations and VFX
- VO: post-production and implementation of all VO in English and Chinese localization implementation
- Cutscenes: work on several cutscenes in 5.1 surround
- Audio QA: profiling and fixing bugs